A real, shipping app — not a concept. Five taps take an organizer from an empty court to a paid game with teams picked. The same rails run soccer and basketball.
Everything on the previous slide is live in production today. An established UK basketball club runs its recurring paid games entirely on WOOOBA — the exact community our unit economics are built on.
Money lives inside the Wallet, so the core game fee is pure margin. Two small fee streams cover — and slightly beat — payment processing.
Total: $98.05 / community / month. The Wallet's real job is making Stream 1 — 93% of revenue — genuinely free of fees.
Basketball and soccer organisers can turn any ongoing pickup game into a subscription. Players get a guaranteed spot at a discount, organisers get predictable income — and WOOOBA takes $1.50 per subscriber per month, debited from the Wallet at zero processing cost.
The subscription is charged inside the WOOOBA Wallet, so nothing leaves the platform when it is collected. There is no card network, no acquirer, no processing fee — the $1.50 is kept in full, exactly like the $0.50 game fee in Stream 1.
Streams 1–3 are transactional — they earn only when a game is played. Subscriptions bill whether or not a player shows up, which turns a share of WOOOBA's revenue into contracted, forecastable MRR and lifts the quality of every community we add.
Organisers attach a prize pot to any pickup game and pay for it up front. Invited players can BOO$T it before kickoff. The winning side splits it automatically — no cash on the sideline, no organiser holding other people's money.
WOOOBA's existing Grace Fee already proves the pattern — an added fee paid by players that never reduces what the organiser collects. The BOO$T Fee follows the same rail: 7% on top of the organiser's pot contribution and of every boost. No rake, the displayed pot is the pot the winners get, and "WOOOBA is free forever to Game Organizers" stays literally true.
Winner's Pot is coming soon — not yet live. Every figure below is a pre-launch assumption you can drag, and the three presets are the three fee structures genuinely on the table.
Fixed: 5-a-side, contribution fee capped at $5.00, instant payout 1.5% (min $0.25), WOOOBA+ $6.99/mo, 2,000 communities, Stream 1–3 baseline $98.05 / community / month.
The lever that moves this most is not the fee percentage — it is how many games get a pot at all. Doubling the attach rate beats doubling the fee, and costs you nothing in goodwill. Price for adoption first.
Estimated basketball and soccer participants per country. Almost every market is soccer-led — with basketball a strong, fast-growing second that WOOOBA has already proven.
The people who run their games on WOOOBA, in their own words. An established club that's live today, plus organizers who found us and stayed.
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The world's largest sports market — 29.7M basketball and 14.1M soccer participants (SFIA 2024). Basketball-led: WOOOBA's proven playbook meets its biggest stage.
The most basketball-obsessed nation on earth — an estimated 30M+ Filipinos play, with courts in every barangay. Mobile-first, community-driven, WOOOBA-shaped.
Proven beachhead — live with Reading Rockets. Soccer-dominant market, basketball the fastest-growing team sport.
World-champion basketball pedigree, but football is the national fabric — soccer-led mix.
Enormous youth basketball base (the Slam Dunk generation, B.League boom) plus a strong J-League football culture.
Deep basketball roots (NBA's #1 talent exporter in Europe) alongside a massive football base.
A genuine basketball nation — reigning-era EuroBasket power — inside one of the world's great football cultures.
Storied Serie A football and a passionate basketball following in Lega Basket strongholds.
NBL-driven basketball surge and rapidly growing football — the most balanced mix outside North America.
Basketball's birthplace and a current golden generation — the most basketball-balanced market in the set.
Compact, football-first market with a steady basketball community and elite national sides.
One of Europe's most fervent basketball cultures, set within a football-first nation.
Football powerhouse with a modest, urban basketball following ripe for organized play.
Small but high-engagement Nordic market; football-dominant with a niche basketball scene.
Basketball is the national religion — ~100K regular players and broad casual participation in a nation of 2.9M. Small market, outsized intensity.
Participant counts are estimates on a total-participation basis, synthesised from national federations, Sport England, FIBA and FIFA sources (2023–2026); they carry real error bars and are directional, not audited. The sport mix per country reflects each market's actual basketball-vs-soccer balance. Growth is the same validated shape everywhere — 15%/month for two years, then tapering to 2% — applied to a market-scaled Nov 2026 milestone; sustained double-digit monthly growth is aggressive and assumes partnership-led distribution keeps pace, so every country curve is a target trajectory. Figures are revenue/gross profit (100%-margin game fees via the Wallet plus top-up/cash-out fees); operating costs sit below this line. Only the UK is live today; the other eleven are modelled expansion.